This is another project from the shader programming class. We had to put an object in a photograph and make it so no one could tell it was CG. Unfortunately I can't find all of the in-between steps so you'll have to trust me that it looked pretty laughable in the beginning. Getting a polygonal model to look like cloth by hand wasn't easy. The hat was mostly modeled in Mudbox using a crazy process which took quite a while. Shading and lighting were in Houdini.
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Original Photo |
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Mostly Finished Model and Texture |
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Final |
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