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March 5, 2013

CG Hat

This is another project from the shader programming class.  We had to put an object in a photograph and make it so no one could tell it was CG.  Unfortunately I can't find all of the in-between steps so you'll have to trust me that it looked pretty laughable in the beginning.  Getting a polygonal model to look like cloth by hand wasn't easy.  The hat was mostly modeled in Mudbox using a crazy process which took quite a while.  Shading and lighting were in Houdini.
Original Photo 
Mostly Finished Model and Texture

Final

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