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November 30, 2011

First Punches

The first shot I lit for the film was C20 and C21 was the first shot I lit with one of the main characters in it.
C20 Finished

Final Composite

C21 Finished

C21 Finished

Final Composite

November 25, 2011

Introductions

C1 was given to me to restart from scratch after the original file someone worked on broke.  With C2 and 4 majority of the lighting was done by someone else.  I lit the hair and did touchups on the rest of the lighting.
C1 Finished

Final Composite

C2 Finished

Final Composite

C4 Finished

Final Composite

November 22, 2011

Butcher'd Meats

Over the summer I did lighting for BYU animation's Butcher'd Meats.  I was saving these images until the film came out.  For all of them I'll post the file as I last saw it and the final composite from the film (which added atmospherics and depth of field to majority of the shots).
A3 Finished

Final Composite

E5 Finished

Final Composite

E7 Finished (low quality render)

Final Composite

November 18, 2011

Progress

The last texture to do was the vase, which decided to break.  Any newly created texture just came out black, but I could still apply old ones.  Then all my textures broke.  Not fun, but I did get one last render before everything went bad.
It turns out the Render farm didn't have permissions to some of my files, so I'm rendering locally until it gets fixed.  In the meantime, I had Brent critique and the project ended up ten times better after a few hours of working in his suggestions.

November 9, 2011

We Did it Again

As texturing continued, I had Brent critique the project again.  He suggested adding more details so the image would be more interesting.  A few hours later and it was ten times better.  Again.
before

after

at this point I started lighting

November 2, 2011

The Project Continues

The best part about this project is being in Brent's class.  I didn't like the composition very well and asked him what to do.  His answer was to add more objects.  The next day the scene looked ten times better.  With that out of the way, I started textures.

before
after