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October 29, 2011

Slim...

After I got some basic models in, the first thing to work on was the glass texture since nothing inside the lightbulb was visible.  At this point I already decided to use RenderMan for this project, so the best option was a Slim shader.  Unfortunately I didn't know slim so another student showed me the basics and created the texture.  The texture I'm using is recreated from his, but just to be clear I didn't actually make this awesome glass shader.

October 27, 2011

Still Alive

Yep.  I'm alive.  I got wrapped up with projects and haven't posted in a while.  So here's what I've been working on.
sketch


Layout


The assignment is to make a still life in 3D with 12 objects and render it from 2 angles.  I originally wanted to do an environment but that was beyond the scope of the project.  This idea was inspired by a photo I found of a lightbulb terranium, I thought it would make an interesting focal point for a still life.  To create the large plant I made a few basic leaves then brought them into mudbox for some edits and posing.  I think the process helped bring a more organic feel to the leaves.  Then I used a 3d paint effect to create the grass in the bulb.