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October 29, 2011

Slim...

After I got some basic models in, the first thing to work on was the glass texture since nothing inside the lightbulb was visible.  At this point I already decided to use RenderMan for this project, so the best option was a Slim shader.  Unfortunately I didn't know slim so another student showed me the basics and created the texture.  The texture I'm using is recreated from his, but just to be clear I didn't actually make this awesome glass shader.

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