Showing posts with label textures. Show all posts
Showing posts with label textures. Show all posts
April 8, 2014
Current project
Here's what I'm working on right now, it's getting close to finished. Geometry is from a CG lighting challenge, shaders in Mudbox, and lighting (along with geo and shader fixes) in Houdini. At this stage critique would be extremely helpful, so blast away.
March 5, 2013
CG Hat
This is another project from the shader programming class. We had to put an object in a photograph and make it so no one could tell it was CG. Unfortunately I can't find all of the in-between steps so you'll have to trust me that it looked pretty laughable in the beginning. Getting a polygonal model to look like cloth by hand wasn't easy. The hat was mostly modeled in Mudbox using a crazy process which took quite a while. Shading and lighting were in Houdini.
| Original Photo |
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| Mostly Finished Model and Texture |
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| Final |
November 7, 2012
Finished Berry
October 30, 2012
Tweaking
Continued tweaking of the light model and displacement maps
At this point I moved to a low quality model with vector displacement. Houdini 12 hates vector displacement, I only got it working with help from Ethan. It messed with my regular displacement maps, so those need more work.
October 26, 2012
October 23, 2012
October 19, 2012
Blueberry progress
Still working on the basic pattern. At the same time I mutated a sphere in mudbox to get the final model.
October 15, 2012
Shader Programming
I present for you... a blueberry.
Our first project for shaders class is to make a fruit using mostly noises in Houdini. I'm going to recreate this-
December 21, 2011
The fun has been doubled
Here is the second image from my still life assignment. One scene, one semester, two images.
It looks a bit different on each computer, there should be pure blacks and whites when it's at its best. The first image is my layout render from the shot, I used it as a guide for lighting.
It looks a bit different on each computer, there should be pure blacks and whites when it's at its best. The first image is my layout render from the shot, I used it as a guide for lighting.
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| Drawover |
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| Final image |
December 17, 2011
Done. Mwhahaha
November 18, 2011
Progress
The last texture to do was the vase, which decided to break. Any newly created texture just came out black, but I could still apply old ones. Then all my textures broke. Not fun, but I did get one last render before everything went bad.
It turns out the Render farm didn't have permissions to some of my files, so I'm rendering locally until it gets fixed. In the meantime, I had Brent critique and the project ended up ten times better after a few hours of working in his suggestions.
It turns out the Render farm didn't have permissions to some of my files, so I'm rendering locally until it gets fixed. In the meantime, I had Brent critique and the project ended up ten times better after a few hours of working in his suggestions.
November 9, 2011
We Did it Again
November 2, 2011
The Project Continues
January 9, 2011
We Did it Again
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