Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts
April 8, 2014
Current project
Here's what I'm working on right now, it's getting close to finished. Geometry is from a CG lighting challenge, shaders in Mudbox, and lighting (along with geo and shader fixes) in Houdini. At this stage critique would be extremely helpful, so blast away.
December 23, 2013
July 8, 2013
March 5, 2013
CG Hat
This is another project from the shader programming class. We had to put an object in a photograph and make it so no one could tell it was CG. Unfortunately I can't find all of the in-between steps so you'll have to trust me that it looked pretty laughable in the beginning. Getting a polygonal model to look like cloth by hand wasn't easy. The hat was mostly modeled in Mudbox using a crazy process which took quite a while. Shading and lighting were in Houdini.
| Original Photo |
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| Mostly Finished Model and Texture |
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| Final |
February 6, 2013
Estefan
I guess it's time to post what I did on Estefan. It's about the world's best barber who has to deal with a bald customer.
I did lighting and compositing for these two shots and two others. I also helped work on two additional shots for a total of six.
November 7, 2012
Finished Berry
October 30, 2012
Tweaking
Continued tweaking of the light model and displacement maps
At this point I moved to a low quality model with vector displacement. Houdini 12 hates vector displacement, I only got it working with help from Ethan. It messed with my regular displacement maps, so those need more work.
October 26, 2012
January 27, 2012
Demo Reel
Here's my demo reel for now. It doesn't have any Estefan stuff in it because nothing is finalized enough to show.
(Don't tell youtube, but I think the Vimeo version is better) -> http://vimeo.com/35425141
December 21, 2011
The fun has been doubled
Here is the second image from my still life assignment. One scene, one semester, two images.
It looks a bit different on each computer, there should be pure blacks and whites when it's at its best. The first image is my layout render from the shot, I used it as a guide for lighting.
It looks a bit different on each computer, there should be pure blacks and whites when it's at its best. The first image is my layout render from the shot, I used it as a guide for lighting.
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| Drawover |
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| Final image |
December 17, 2011
Done. Mwhahaha
December 14, 2011
Paddy's Awesomeness
C36 is another shot I took from someone after their file got corrupted. It's one of my favorite shots. In C40 someone else started Clarence and I did everything else as well as Clarence's hair. And this marks the end of my posts on Butcher'd Meats. If you want to know how many shots I did you'll have to count yourself. It depends on what you consider "worked on." I'm not sure how much credit I should have for C2 and 4 because they were lit by someone else other than the hair and minor fixes.
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| C36 Finished |
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| Final Composite |
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| C40 Finished |
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| Final Composite |
December 10, 2011
C35
This ended up being a difficult shot. It starts up with a closeup on Clarence and his hair, then he opens his mouth, and the camera zooms out. I ended up animating the light settings to get it to look right. Halfway through the file stopped working and I had to start a new one, but in the end the lights I made worked and were transferred to C26. So basically I lit C26 too.
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| C35 Finished Closeup |
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| C35 Finished |
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| Final Composite |
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| Final Composite |
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| Final Composite |
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| Final Composite from C26 |
December 6, 2011
December 3, 2011
November 30, 2011
First Punches
November 25, 2011
Introductions
C1 was given to me to restart from scratch after the original file someone worked on broke. With C2 and 4 majority of the lighting was done by someone else. I lit the hair and did touchups on the rest of the lighting.
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| C1 Finished |
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| Final Composite |
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| C2 Finished |
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| Final Composite |
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| C4 Finished |
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| Final Composite |
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