At this point I moved to a low quality model with vector displacement. Houdini 12 hates vector displacement, I only got it working with help from Ethan. It messed with my regular displacement maps, so those need more work.
October 30, 2012
October 26, 2012
October 23, 2012
October 19, 2012
Blueberry progress
Still working on the basic pattern. At the same time I mutated a sphere in mudbox to get the final model.
October 15, 2012
Shader Programming
I present for you... a blueberry.
Our first project for shaders class is to make a fruit using mostly noises in Houdini. I'm going to recreate this-
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