October 29, 2011
Slim...
After I got some basic models in, the first thing to work on was the glass texture since nothing inside the lightbulb was visible. At this point I already decided to use RenderMan for this project, so the best option was a Slim shader. Unfortunately I didn't know slim so another student showed me the basics and created the texture. The texture I'm using is recreated from his, but just to be clear I didn't actually make this awesome glass shader.
October 27, 2011
Still Alive
Yep. I'm alive. I got wrapped up with projects and haven't posted in a while. So here's what I've been working on.
The assignment is to make a still life in 3D with 12 objects and render it from 2 angles. I originally wanted to do an environment but that was beyond the scope of the project. This idea was inspired by a photo I found of a lightbulb terranium, I thought it would make an interesting focal point for a still life. To create the large plant I made a few basic leaves then brought them into mudbox for some edits and posing. I think the process helped bring a more organic feel to the leaves. Then I used a 3d paint effect to create the grass in the bulb.
sketch |
Layout |
The assignment is to make a still life in 3D with 12 objects and render it from 2 angles. I originally wanted to do an environment but that was beyond the scope of the project. This idea was inspired by a photo I found of a lightbulb terranium, I thought it would make an interesting focal point for a still life. To create the large plant I made a few basic leaves then brought them into mudbox for some edits and posing. I think the process helped bring a more organic feel to the leaves. Then I used a 3d paint effect to create the grass in the bulb.
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